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Using Houdini and Unreal Engine for VJ and stage performance

2021

Using Houdini and Unreal Engine for VJ and stage performance

Project Responsibilities

Creative Direction - Research - Scripting - Modeling - FX

Tools

Resolume Arena - Houdini - Visual Studio Code - Unreal Engine - Autodesk Maya

My graduation work for DAE - bachelor 3D & VFX.
In a regular VJ pipeline, visuals are made in editing software and rendered out to sequences to composite live in an improvised manner, allowing the images to adapt to the performance. With the rise of virtual production and real-time rendering, it was relevant to investigate what combining industry-standard software such as Houdini and Unreal engine offers as input for VJ software. This graduation work encompasses importing Houdini Alembic files into Unreal Engine as a real-time renderer input in Resolume. It examines how employing this method affects the elements of a VJ process and compares the workflow of operating a real-time renderer to utilizing rendered-out sequences as input regarding functioning in real-time, parameter range, production time, and image quality influence. The results demonstrate that this new workflow adds a wide range of possibilities to the field by extending the parameter range and accelerating the creation process.

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